The Problem:
When deploying a server on Render, a ‘Target.createTarget timed out’ error is encountered, despite increasing the ‘protocolTimeout’. The error occurs during the launch of the puppeteer browser.
The Solutions:
Solution 1: Remove `headless: ‘new’`
The error occurs due to the use of the `headless: ‘new’` option in the `puppeteer.launch()` configuration. This option, which is intended for headless Chrome usage, is not compatible with the Render server environment.
To resolve this issue, remove the headless: 'new'
option from the puppeteer.launch()
configuration. This will allow Puppeteer to use the default headless mode, which is compatible with Render.
The revised puppeteer.launch()
configuration should look like this:
const browser = await puppeteer.launch({
headless: false, // Remove the 'new' option
args: [
"--disable-setuid-sandbox",
"--no-sandbox",
"--single-process",
"--no-zygote",
],
protocolTimeout: 240000, // 60 seconds
executablePath:
process.env.NODE_ENV === "production"
? process.env.PUPPETEER_EXECUTABLE_PATH
: puppeteer.executablePath(),
});
Q&A
How does headless:"new"
running on Render server cause errors even-though it works fine locally?
The headless:"new"
option can cause errors on Render server due to compatibility issues. It’s recommended to use headless:false
instead.
Video Explanation:
The following video, titled "How do I troubleshoot and fix failing health checks for Application ...", provides additional insights and in-depth exploration related to the topics discussed in this post.
... Target.ResponseCodeMismatch' error 2:49 Troubleshooting the 'Target.Timeout - Request timed out' error 5:23 Troubleshooting the 'Target ...
The following video, titled "How do I troubleshoot and fix failing health checks for Application ...", provides additional insights and in-depth exploration related to the topics discussed in this post.
... Target.ResponseCodeMismatch' error 2:49 Troubleshooting the 'Target.Timeout - Request timed out' error 5:23 Troubleshooting the 'Target ...